It continued the story of the previous game, and added new characters, mechanics, and game modes. It was exactly what you could want from a sequel: a game that pushes boundaries and tries new things, without forgetting its roots and the things people play it for in the first place.Ī year later, Arc brought us Guilty Gear Xrd Revelator, an update and sequel to SIGN.
It even managed to keep the series’ iconic 2D art style in place despite a shift to a 3D engine, thanks to some masterful cel-shading and animation techniques. Despite a pared back roster and the absence of some fan favourites, its selection of fighters offered a good mix of old and new, with a wide variety of fighting styles. This was a long-awaited new game in a franchise that had been collecting dust for many years, and it lived up to every expectation: it kept the series’ trademark depth and complexity, while toning down some of the needless technical difficulty that plagued the earlier games.
In 2015, Arc System Works released Guilty Gear Xrd Sign, and fans of the series rejoiced.