Just as the wind blows into the sails of the boat, the assets identified by the group will enable it to move forward. The wind: this shows the strengths of the team.The island: this represents the objectives to be achieved (market release of an innovative product, establishment of a new organisation, improvement in a process, and more).It symbolises the team, regardless of the subject of the discussion (create a new product, achieve a successful transformation project, design another organisation, to name just a few). The boat: this is the central element.The speed boat is much more than just a game it will enable collective intelligence to be brought into play thanks to the following visuals: The exercise takes the metaphor of a boat and gets players to think about what will cause them problems, or else help them move forward with a project. Used as a retrospective tool in the scrum, it can actually be used in any collaborative work. The speed boat is one of the 12 Innovation Games® designed in 2006 by Luke Hohmann to help organisations design innovative products through collaborative play.